神界:原罪2 v3.0.160.0284人以上組隊規模MOD升級修復版是玩家們為動作冒險游戲《神界:原罪2》特別制作發行的一款非常不錯的補丁工具。
《神界:原罪2》是由Larian Studios開發的一款魔幻RPG游戲,游戲本身的畫面畫風都已經非常棒了。這款神界:原罪24人以上組隊mod修復,與上一個MOD不是出自同一個大佬所以可能會有沖突,不過他主要目的就是修復舊版的一些問題,譬如對話方面和劇情方面。喜歡的玩家快點下載試試吧!
Selection of which version of the mod:
選擇哪個版本的國防部:
1) Expanded_Party_Size_Updated V1.0-277 : Full mod with all the changes described in Detailed Description.
1)expanded_party_size_updated v1.0-277:全國防部的所有變化的詳細描述。
2) Expanded_Party_Size_Updated base-reflection-dialogue : This is equivalent of THE DIALOGUE FIX VERSION of the original mod for patch 5 hotfix 1&2. I've removed the additional change i did:
2)expanded_party_size_updated基礎反思對話:這是為5補丁修補程序1和2的原國防部對話修復版等效。我已刪除了額外的更改:
DB_PartyDecisionDialog_PlayerIdentifier //add
DB_PartyDecisionDialog_PlayerIdentifier(5,"PDD_Player5");
DB_PartyDecisionDialog_PlayerIdentifier(6,"PDD_Player6");
DB_PartyDecisionDialog_PlayerIdentifier(7,"PDD_Player7");
3) Expanded_Party_Size_Updated base-no-dialogue: This means only your first 4 characters that joined the team will make comments. you can have a team of 7 characters. last 3 will not make their comments in party dialogues. Please use this as safer alternative if you are not interested in party dialogues any way.
3)expanded_party_size_updated基地沒有對話:這只意味著你的前4個字符,加入團隊會做出評論。你可以有一個由7個字符組成的團隊。最后3人不會在黨內對話中發表評論。如果你對聚會對話不感興趣,請用這個作為更安全的選擇。
Test Status: Fort of Joy, created a team of 7 succesfully. Also observed comments from all team members for Dallis event. Still, there is a part in reflection dialogues where there might be an issue with only hearing 4 team members.
測試狀態:堡壘的喜悅,創造了一個7人的團隊成功。還觀察到從所有團隊成員對Dallis事件。盡管如此,在反思對話中還是有一個問題,只有聽取4名隊員的意見。
I've not tried with 8 characters. i assume it shall work but as you can see in the edits below, 8th character will not be part of party dialogues.
我沒有試過8個字。我認為它會起作用,但正如你在下面的編輯中看到的那樣,第八個字符將不屬于聚會對話的一部分。
During testing i can see that dialogues are triggering ProcDefineReflectionDialog("FTJ_SW_RD_VoidlingAmbush",_Player); and similar to initiate a reflection dialogue. In my tests, i could not come up with a consistent solution that works for all. in some dialogues, you will observe 4 party members to comment in others all party members. Make sure to recruit the first 4 to be the ones which you want to hear their reflection comments. I could not observe any major issue that affects gameplay apart from this.
在測試過程中,我可以看到對話觸發procdefinereflectiondialog(“ftj_sw_rd_voidlingambush”,_player);和類似的主動反思對話。在我的測試中,我不能提出一個一致的解決方案,它適用于所有人。在一些對話中,你會觀察到4個黨員對所有黨員進行評論。確保招聘前4名是你想聽到他們的反思意見的人。除了這一點,我看不出任何影響游戲的主要問題。
In game, There are 51 Reflection dialogues and 14 PVP dialogue possibilities. I've observed the first 6 before escaping Fort Joy. Out of 6 , 2 woks for all characters, the other 4 took only the first 4 characters into account only.
游戲中有51個反射對話和14個PVP對話的可能性。我在逃離樂堡之前發現了前6個。6, 2出作品的所有字符,其他4只花了前4個字符只考慮。
Sadly, Dialogue structures are the same and the calling Proc command is also the same. I just can't see a consistent reason on why it worked for some but not for all...
遺憾的是,對話結構相同,調用命令也相同。我看不出一個一致的理由來解釋為什么它對某些人有效,而不是對所有人…
Known Issues:
已知問題:
1) a bug with party responses. It will be game affecting. It will happen if you use the mod with an on-going game.
(1)帶有應答的bug。這將是游戲影響。如果你使用一個正在進行的游戲的mod將會發生。
Solution: Use the Mod only with a new game
解決方案:只在新游戲中使用mod
Workaround if the issue happens: Ienin was kind enough to post his workaround in the forum:
解決方法如果問題發生:好心的Ienin在論壇上的帖子他的解決方法:
The only current fix I have at the moment is disabling the mod once you recruit your companions. Just don't dismiss them, and they will still function as normal. You will need to re-enable the mod between acts most likely. For sure, at the start of act 2.
目前我唯一的解決辦法是在你招募同伴后停用國防部。只是不要解雇他們,他們仍然正常運作。您將需要重新啟用mod之間的行為最有可能的。當然,在第2幕開始時。
The other alternative is to save at the start of every reflection dialog, disable the mod if you can't end dialog, reload to finish the dialog, and then re-enable the mod again. Both are kind of annoying, but it'll cost you 3 minutes (approximately) of your time if you want to play now
另一種方法是在每次反射對話框的開始時保存,如果不能結束對話框禁用mod,重新加載以完成對話框,然后再次啟用mod。兩者都有點煩人,但如果你現在想玩的話,你要花大約3分鐘的時間。
2) Party Full Error for a co-op game
2)合作游戲的完全錯誤
It is reported but there is not enough information. So please report back how it plays ladies and gentelmen if you use the mod for a co-op game
據報道,但沒有足夠的信息。所以請回來報告如何發揮女士們、先生們如果使用mod為合作博弈
Detailed Description: "If you want to create this mod yourself"
詳細說明:“如果你想自己創建這個mod”
1. create an add-on project as "story" selected in divinity engine 2 editor. don't open up any level. go from the menu and select story editor. close and save.
1。創建一個附加的項目作為“故事”選擇在神學引擎2編輯器。不要打開任何層次。從菜單中選擇故事編輯器。關閉和保存。
2. via file browser gointo your new mod location, copy these files under "story/rawfiles/goals in your new mods folder
2。通過文件瀏覽器進入你的新模型的位置,將這些文件復制”的故事/ rawfiles /目標在你的新文件夾下
GLOBAL_PartyDecisionDialogs.txt
GLOBAL_ReflectionDialog.txt
GLOBAL_PartyNumber.txt
GLO_Origins.txt
(you need to extract the pak files and all patches in order to get them)
(您需要提取白文件和所有補丁以獲得它們)
also copy these files from /story folder to your new mod directory
也可以將這些文件從故事文件夾復制到新的mod目錄中。
goals.div
goals.raw
story.div
in notepad++, search within each of these files. i define the action after // and define what shall be added or replaced
在記事本+ ++中,搜索這些文件中的每一個。我在后面定義了動作,并定義了應該添加或替換的動作。
Search parameters
搜索參數
GlobalSetFlag("GEN_MaxPlayerCountReached"); //replace GlobalClearFlag("GEN_MaxPlayerCountReached");
DB_Origins_MaxPartySize(4); //replace DB_Origins_MaxPartySize(7);
PartyAmountFlags //add
partyamountflags/添加
DB_GLO_PartyAmountFlags("GLO_PartyOf7", 7);
DB_GLO_PartyAmountFlags("GLO_PartyOf6", 6);
DB_GLO_PartyAmountFlags("GLO_PartyOf5", 5);
DB_ReflectionDialog_PlayerIdentifier //add
db_reflectiondialog_playeridentifier/添加
DB_ReflectionDialog_PlayerIdentifier(5,"PDD_Player5");
DB_ReflectionDialog_PlayerIdentifier(6,"PDD_Player6");
DB_ReflectionDialog_PlayerIdentifier(7,"PDD_Player7");
_NewCount <= 4 //replace NewCount <= 7
_newcount <= 4/更換紐康特<= 7
// Note: below change is new compared to the original mod. I see the hesitation of the original author for this part as there is still a weird script routine where i'm not sure if this change alone will fix. still, till now, this change worked fine for me
/注:以下更改是新的比較原來的國防部。我看到原始作者對這部分的猶豫,因為仍然有一個奇怪的腳本程序,我不知道這個改變是否會修復。直到現在,這個改變對我來說還是很好的。
DB_PartyDecisionDialog_PlayerIdentifier //add
DB_PartyDecisionDialog_PlayerIdentifier(5,"PDD_Player5");
DB_PartyDecisionDialog_PlayerIdentifier(6,"PDD_Player6");
DB_PartyDecisionDialog_PlayerIdentifier(7,"PDD_Player7");
With instructions above, when you load the mod into game, new story .osi file will be generated by the game engine
上面的說明,當你把mod加載到游戲中時,新的故事。OSI文件將由游戲引擎生成。
so in case, you want to create the mod yourself in the future, you can...
所以,如果你想在將來創建mod,你可以…
解壓復制pak到\Larian Studios\Divinity Original Sin 2\Mods,在游戲內加載MOD。
神界原罪2是2017年美國游戲公司制作的一款非常棒的RPG游戲,小編在這里為各位整合了一些非常實用的mod,玩家使用這些mod就能為自己的游戲過程提供許多幫助,感興趣的玩家快來下載吧!
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