神界:原罪2 v3.0.160.0284人以上組隊(duì)規(guī)模MOD升級(jí)修復(fù)版是玩家們?yōu)閯?dòng)作冒險(xiǎn)游戲《神界:原罪2》特別制作發(fā)行的一款非常不錯(cuò)的補(bǔ)丁工具。
《神界:原罪2》是由Larian Studios開發(fā)的一款魔幻RPG游戲,游戲本身的畫面畫風(fēng)都已經(jīng)非常棒了。這款神界:原罪24人以上組隊(duì)mod修復(fù),與上一個(gè)MOD不是出自同一個(gè)大佬所以可能會(huì)有沖突,不過他主要目的就是修復(fù)舊版的一些問題,譬如對(duì)話方面和劇情方面。喜歡的玩家快點(diǎn)下載試試吧!
Selection of which version of the mod:
選擇哪個(gè)版本的國(guó)防部:
1) Expanded_Party_Size_Updated V1.0-277 : Full mod with all the changes described in Detailed Description.
1)expanded_party_size_updated v1.0-277:全國(guó)防部的所有變化的詳細(xì)描述。
2) Expanded_Party_Size_Updated base-reflection-dialogue : This is equivalent of THE DIALOGUE FIX VERSION of the original mod for patch 5 hotfix 1&2. I've removed the additional change i did:
2)expanded_party_size_updated基礎(chǔ)反思對(duì)話:這是為5補(bǔ)丁修補(bǔ)程序1和2的原國(guó)防部對(duì)話修復(fù)版等效。我已刪除了額外的更改:
DB_PartyDecisionDialog_PlayerIdentifier //add
DB_PartyDecisionDialog_PlayerIdentifier(5,"PDD_Player5");
DB_PartyDecisionDialog_PlayerIdentifier(6,"PDD_Player6");
DB_PartyDecisionDialog_PlayerIdentifier(7,"PDD_Player7");
3) Expanded_Party_Size_Updated base-no-dialogue: This means only your first 4 characters that joined the team will make comments. you can have a team of 7 characters. last 3 will not make their comments in party dialogues. Please use this as safer alternative if you are not interested in party dialogues any way.
3)expanded_party_size_updated基地沒有對(duì)話:這只意味著你的前4個(gè)字符,加入團(tuán)隊(duì)會(huì)做出評(píng)論。你可以有一個(gè)由7個(gè)字符組成的團(tuán)隊(duì)。最后3人不會(huì)在黨內(nèi)對(duì)話中發(fā)表評(píng)論。如果你對(duì)聚會(huì)對(duì)話不感興趣,請(qǐng)用這個(gè)作為更安全的選擇。
Test Status: Fort of Joy, created a team of 7 succesfully. Also observed comments from all team members for Dallis event. Still, there is a part in reflection dialogues where there might be an issue with only hearing 4 team members.
測(cè)試狀態(tài):堡壘的喜悅,創(chuàng)造了一個(gè)7人的團(tuán)隊(duì)成功。還觀察到從所有團(tuán)隊(duì)成員對(duì)Dallis事件。盡管如此,在反思對(duì)話中還是有一個(gè)問題,只有聽取4名隊(duì)員的意見。
I've not tried with 8 characters. i assume it shall work but as you can see in the edits below, 8th character will not be part of party dialogues.
我沒有試過8個(gè)字。我認(rèn)為它會(huì)起作用,但正如你在下面的編輯中看到的那樣,第八個(gè)字符將不屬于聚會(huì)對(duì)話的一部分。
During testing i can see that dialogues are triggering ProcDefineReflectionDialog("FTJ_SW_RD_VoidlingAmbush",_Player); and similar to initiate a reflection dialogue. In my tests, i could not come up with a consistent solution that works for all. in some dialogues, you will observe 4 party members to comment in others all party members. Make sure to recruit the first 4 to be the ones which you want to hear their reflection comments. I could not observe any major issue that affects gameplay apart from this.
在測(cè)試過程中,我可以看到對(duì)話觸發(fā)procdefinereflectiondialog(“ftj_sw_rd_voidlingambush”,_player);和類似的主動(dòng)反思對(duì)話。在我的測(cè)試中,我不能提出一個(gè)一致的解決方案,它適用于所有人。在一些對(duì)話中,你會(huì)觀察到4個(gè)黨員對(duì)所有黨員進(jìn)行評(píng)論。確保招聘前4名是你想聽到他們的反思意見的人。除了這一點(diǎn),我看不出任何影響游戲的主要問題。
In game, There are 51 Reflection dialogues and 14 PVP dialogue possibilities. I've observed the first 6 before escaping Fort Joy. Out of 6 , 2 woks for all characters, the other 4 took only the first 4 characters into account only.
游戲中有51個(gè)反射對(duì)話和14個(gè)PVP對(duì)話的可能性。我在逃離樂堡之前發(fā)現(xiàn)了前6個(gè)。6, 2出作品的所有字符,其他4只花了前4個(gè)字符只考慮。
Sadly, Dialogue structures are the same and the calling Proc command is also the same. I just can't see a consistent reason on why it worked for some but not for all...
遺憾的是,對(duì)話結(jié)構(gòu)相同,調(diào)用命令也相同。我看不出一個(gè)一致的理由來解釋為什么它對(duì)某些人有效,而不是對(duì)所有人…
Known Issues:
已知問題:
1) a bug with party responses. It will be game affecting. It will happen if you use the mod with an on-going game.
(1)帶有應(yīng)答的bug。這將是游戲影響。如果你使用一個(gè)正在進(jìn)行的游戲的mod將會(huì)發(fā)生。
Solution: Use the Mod only with a new game
解決方案:只在新游戲中使用mod
Workaround if the issue happens: Ienin was kind enough to post his workaround in the forum:
解決方法如果問題發(fā)生:好心的Ienin在論壇上的帖子他的解決方法:
The only current fix I have at the moment is disabling the mod once you recruit your companions. Just don't dismiss them, and they will still function as normal. You will need to re-enable the mod between acts most likely. For sure, at the start of act 2.
目前我唯一的解決辦法是在你招募同伴后停用國(guó)防部。只是不要解雇他們,他們?nèi)匀徽_\(yùn)作。您將需要重新啟用mod之間的行為最有可能的。當(dāng)然,在第2幕開始時(shí)。
The other alternative is to save at the start of every reflection dialog, disable the mod if you can't end dialog, reload to finish the dialog, and then re-enable the mod again. Both are kind of annoying, but it'll cost you 3 minutes (approximately) of your time if you want to play now
另一種方法是在每次反射對(duì)話框的開始時(shí)保存,如果不能結(jié)束對(duì)話框禁用mod,重新加載以完成對(duì)話框,然后再次啟用mod。兩者都有點(diǎn)煩人,但如果你現(xiàn)在想玩的話,你要花大約3分鐘的時(shí)間。
2) Party Full Error for a co-op game
2)合作游戲的完全錯(cuò)誤
It is reported but there is not enough information. So please report back how it plays ladies and gentelmen if you use the mod for a co-op game
據(jù)報(bào)道,但沒有足夠的信息。所以請(qǐng)回來報(bào)告如何發(fā)揮女士們、先生們?nèi)绻褂胢od為合作博弈
Detailed Description: "If you want to create this mod yourself"
詳細(xì)說明:“如果你想自己創(chuàng)建這個(gè)mod”
1. create an add-on project as "story" selected in divinity engine 2 editor. don't open up any level. go from the menu and select story editor. close and save.
1。創(chuàng)建一個(gè)附加的項(xiàng)目作為“故事”選擇在神學(xué)引擎2編輯器。不要打開任何層次。從菜單中選擇故事編輯器。關(guān)閉和保存。
2. via file browser gointo your new mod location, copy these files under "story/rawfiles/goals in your new mods folder
2。通過文件瀏覽器進(jìn)入你的新模型的位置,將這些文件復(fù)制”的故事/ rawfiles /目標(biāo)在你的新文件夾下
GLOBAL_PartyDecisionDialogs.txt
GLOBAL_ReflectionDialog.txt
GLOBAL_PartyNumber.txt
GLO_Origins.txt
(you need to extract the pak files and all patches in order to get them)
(您需要提取白文件和所有補(bǔ)丁以獲得它們)
also copy these files from /story folder to your new mod directory
也可以將這些文件從故事文件夾復(fù)制到新的mod目錄中。
goals.div
goals.raw
story.div
in notepad++, search within each of these files. i define the action after // and define what shall be added or replaced
在記事本+ ++中,搜索這些文件中的每一個(gè)。我在后面定義了動(dòng)作,并定義了應(yīng)該添加或替換的動(dòng)作。
Search parameters
搜索參數(shù)
GlobalSetFlag("GEN_MaxPlayerCountReached"); //replace GlobalClearFlag("GEN_MaxPlayerCountReached");
DB_Origins_MaxPartySize(4); //replace DB_Origins_MaxPartySize(7);
PartyAmountFlags //add
partyamountflags/添加
DB_GLO_PartyAmountFlags("GLO_PartyOf7", 7);
DB_GLO_PartyAmountFlags("GLO_PartyOf6", 6);
DB_GLO_PartyAmountFlags("GLO_PartyOf5", 5);
DB_ReflectionDialog_PlayerIdentifier //add
db_reflectiondialog_playeridentifier/添加
DB_ReflectionDialog_PlayerIdentifier(5,"PDD_Player5");
DB_ReflectionDialog_PlayerIdentifier(6,"PDD_Player6");
DB_ReflectionDialog_PlayerIdentifier(7,"PDD_Player7");
_NewCount <= 4 //replace NewCount <= 7
_newcount <= 4/更換紐康特<= 7
// Note: below change is new compared to the original mod. I see the hesitation of the original author for this part as there is still a weird script routine where i'm not sure if this change alone will fix. still, till now, this change worked fine for me
/注:以下更改是新的比較原來的國(guó)防部。我看到原始作者對(duì)這部分的猶豫,因?yàn)槿匀挥幸粋€(gè)奇怪的腳本程序,我不知道這個(gè)改變是否會(huì)修復(fù)。直到現(xiàn)在,這個(gè)改變對(duì)我來說還是很好的。
DB_PartyDecisionDialog_PlayerIdentifier //add
DB_PartyDecisionDialog_PlayerIdentifier(5,"PDD_Player5");
DB_PartyDecisionDialog_PlayerIdentifier(6,"PDD_Player6");
DB_PartyDecisionDialog_PlayerIdentifier(7,"PDD_Player7");
With instructions above, when you load the mod into game, new story .osi file will be generated by the game engine
上面的說明,當(dāng)你把mod加載到游戲中時(shí),新的故事。OSI文件將由游戲引擎生成。
so in case, you want to create the mod yourself in the future, you can...
所以,如果你想在將來創(chuàng)建mod,你可以…
解壓復(fù)制pak到\Larian Studios\Divinity Original Sin 2\Mods,在游戲內(nèi)加載MOD。
神界原罪2是2017年美國(guó)游戲公司制作的一款非常棒的RPG游戲,小編在這里為各位整合了一些非常實(shí)用的mod,玩家使用這些mod就能為自己的游戲過程提供許多幫助,感興趣的玩家快來下載吧!
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