挺進地牢v1.07升級檔+DLC+破解補丁是由玩家為一款人氣ARPG游戲《挺進地牢》制作的升級補丁。
該挺進地牢游戲是一款看似不起眼但卻非常富有內涵的作品,該升級補丁也是官方最新推出的輔助補丁,能夠升級和破解游戲各個版本,讓玩家有一個相當不錯的游戲旅程。
1、解壓縮
2、復制升級補丁到游戲目錄覆蓋
3、運行游戲
機翻:
V1.07
- 增加了我們的行程PAX東部,Poxcannon激發了新槍
- 收集主用的(秘密字符)大紅大紫現在給1
鎧甲,而不是什么
- 修正了一個地牢發電過程中導致掛起的問題
- 大祭司的墻上子彈將不再產卵的玩家頂
- 同伴將不再拍攝(秘密字符解鎖)
- 玩家可以同時使用Ethereal的環不再需要接觸損傷
形式和鉛皮膚的藥水
- 修正了一個防止槍魂掉落的問題
- Transmogrified敵人現在將正確的貨幣下降
- 修正了一些召喚敵人被放棄貨幣問題
- 修正了一個問題,即跳過時,球員可能會卡在門
門主介紹
- 在飛行員死亡過去現在正確解鎖時間悖論成就
- 鍵盤綁定正在使用的播放器2,以及
- 模仿不再能夠transmogrified
- 增加了第四保存插槽(插槽D)
- 修正了一個問題,即超熱賣觀察和血淋淋的圍巾來互動
暫停游戲為長時間
- 克隆項目將現在老板拉什模式下正常工作
- 修正了涉及炮塔的問題和滾石眼
- 修正了在激怒雞舍可能導致店主罕見的問題
雙方球員被鎖定了積極的房間
V1.06
- 傳送器將不再陷阱的方式產卵(滾動日志或
彈丸陷阱)
- 性能改進為偽造
- 牽頭神acheivement現在可以正確地解鎖超熱賣手表
- 地圖縮放級別將不再重置每層
- 修正了一個可能的敵人的石棺里面產卵
- 修正了一個問題,即尋改性劑會導致genade發射輪
為角度的目標遠
- 胸部和健康皮卡現在在地圖上更具描述性圖標
- 減少混沌Ammolet的質量(將產生更多的時候是低
水平胸口和不經常在黑箱子)
- 推送表到另一個房間將不再導致它成為
無形
- 修正了一個問題與某些敵人的炮彈子彈反映方向
- 修正了殺支柱能夠從發射空白受傷的問題
在相鄰的房間
- 修正了一個電吉他會非???,如果火
你以前的地板上留下了一個放大器
- 在坑死Blizzbulons會當你重新輸入不再重現
房間
- 尋的修飾符將不再允許黑洞槍彈丸
長生不老
- 修正了當完成一個發生錯誤的視覺(最終的秘密
地板)
- 玩家可以不再會停留Trorc的(汽車商人)顯示器上
突破口
- 如果在鍛造獲得的警察將不再立即死亡
- 在鍵盤上選擇槍熱鍵現在只用影響玩家
鍵盤(以COOP)
V1.05
- 制造密室滋生稍微更可預測
- Mac版本現在是一個通用應用程序(32位/ 64位)
- 修正了相關岡瑟崩潰的bug
- 修正了一個罕見的錯誤,涉及電梯和血淋淋的圍巾
- 抹節省插槽的進步將不再再度當擦拭插槽
游戲關閉
- 修正了從防止解鎖人民大會堂成果中的錯誤
正確
- 對話不能再通過彈丸被中斷
- 修正了一個導致下跌控制器輸入或奇數多個問題
振動行為
- 修正了某些情況下,卡住的主可能會損壞
玩家不公平的時刻
- 修正了一個問題,即披著披肩都逃不過當一些
殘留在室無懈可擊的敵人
- 在進入雞舍時Oubliette固定的各種問題
- 修正了電視折騰一個定位的問題,可能會導致其
公平地陷入坑
- 修正了一個漏洞,其中臀部的皮套可以以極快的速度射擊
- 給了加特林鷗的近戰攻擊冷卻時間(沒有更多的cheesing!)
- 莫洛托夫槍不再推出火災
- 飛去不再可用,在空蕩蕩的房間
V1.04
- 取得了重要收購更可靠
- 降低了Treadnaught的難度(爆炸射擊現在有一個
最小范圍,制導火箭稍微慢一些,增加了不再導致它們的
張)
- 增加支持D3D11(這可能幫助一些球員黑屏和地圖
問題)
- 修正了一個可能的敵人無法訪問中產卵地點
- 玩家可以在雞舍不再瞬移當一個玩家互動
與神社或NPC
- 玩家不能再火而空靈的設置
- 在Fightsabre(不太可能在低產卵的質量得到提升層次
平箱)
- 修正了一個問題,即收集,而它落入鼻咽癌細胞的關鍵
一個坑突破的關鍵
- 修正了SMASH10噸事件可能被敵人打斷的問題
炮火
- 修正了一個失落的冒險家的進展沒有被跟蹤的問題
正確地
- 修正了Gunsling王進展被追蹤每兩次的問題
成功
- 修正了人民大會堂進度通知被突然出現的問題
每次突破口裝
- 入門槍不能再用來揭示秘密的門(HIT VFX現
正常打墻效果)
V1.03
- 增加了版本號為標題畫面
- 小調整,早期游戲平衡的關鍵
- 添加了可能會解決一些黑屏問題的DirectX的依賴
玩家
- 增加支持D3D11解決粉絲網與地圖問題的一些球員
- 修正了一個罕見凍結而生成的地下城
- 元貨幣和鼻咽癌細胞鍵現在將自動收集當玩家
離開房間
- 修正了一個玩家可能落入后重生的內壁
一個坑
- 增加了安全檢查,以防止玩家渴望毒藥和火災剛
老板后死亡場景
- 修正了另一個問題,即球員可能被困在電梯
泰格 - 彈丸不再消除老板的死亡場景
- 修正了一個導致奇異循環永遠音頻錯誤
- 飛行不再阻止玩家進入第一個秘密樓
- 修正了一個問題,即Wallmonger將卡住的垂死警察
- 少女之盾現在正確停止Beholster的光束
- 修正了一個金色飛賊磚將揭示秘密房間可能
沒有用空格打開
- 限制的最大目的是協助值
- 進一步減少了在主菜單中的內存使用情況
- 修正了一個問題,即一些Mac用戶有不同的保存位置比
意
原文:
v1.07
- Added a new gun inspired by our trip to PAX East, the Poxcannon
- Collecting Master Rounds with the (secret character) now gives 1
armor instead of nothing
- Fixed an issue which could cause hangs during dungeon generation
- The High Priest's wall bullets will no longer spawn on top of players
- Companions will no longer shoot (secret character unlock)
- Players can no longer take contact damage while using the Ring of Ethereal
Form and Potion of Lead Skin
- Fixed an issue which could prevent the Gun Soul from dropping
- Transmogrified enemies will now correctly drop currency
- Fixed an issue where some summoned enemies were dropping currency
- Fixed an issue where players could get stuck in the door when skipping the
Door Lord intro
- Dying in the Pilot's past now properly unlocks the Time Paradox achievement
- Keyboard bindings are now use for Player 2 as well
- Mimics can no longer be transmogrified
- Added a fourth save slot (Slot D)
- Fixed an issue where the Super Hot Watch and the Bloody Scarf interacted to
pause the game for long periods of time
- The Clone item will now work properly in Boss Rush mode
- Fixed an issue involving turrets and the Rolling Eye
- Fixed a rare issue where angering the shopkeeper in coop could result in
both players being locked out of an active room
v1.06
- Teleporters will no longer spawn in the way of traps (rolling logs or
projectile traps)
- Performance improvements for the Forge
- The Lead God acheivement now correctly unlocks the Super Hot Watch
- Map zoom level will no longer reset each floor
- Fixed an issue where enemies could spawn inside of sarcophagi
- Fixed a problem where homing modifiers would cause genade launcher rounds
to angle away from targets
- Chests and health pickups now have more descriptive icons on the map
- Decreased the quality of the Chaos Ammolet (will spawn more often in lower
level chests and less often in black chests)
- Pushing a table into another room will no longer cause it to become
invisible
- Fixed an issue with reflected bullet directions for some enemy projectiles
- Fixed an issue where the Kill Pillars could be injured from blanks fired
in adjacent rooms
- Fixed an issue where the electric guitar would fire extremely quickly if
you left an amp on the previous floor
- Blizzbulons that die in pits will no longer reappear when you reenter the
room
- Homing modifiers will no longer allow the Black Hole Gun projectiles to
live forever
- Fixed a visual bug that occurs when completing (final secret
floor)
- Players can no longer get stuck on Trorc's (truck merchant's) display in
the Breach
- The cop will no longer immediately die if acquired in the Forge
- Gun selection hotkeys on the keyboard now only affect the player using the
keyboard (in coop)
v1.05
- Made secret room spawns slightly more predictable
- The Mac version is now a Universal App (32-bit/64-bit)
- Fixed a crash bug related to Gunther
- Fixed a rare bug involving elevators and the Bloody Scarf
- Wiping a save slot's progress will no longer wipe the slot once again when
the game closes
- Fixed a bug which prevented the Great Hall achievement from unlocking
properly
- Conversations can no longer be interrupted by projectiles
- Fixed more issues which could cause dropped controller inputs or odd
vibration behavior
- Fixed some cases where the Lord of the Jammed could cause damage to the
player in unfair moments
- Fixed an issue where the caped wouldn't escape when some
invulnerable enemies remaining in the room
- Fixed various issues when entering the Oubliette in coop
- Fixed a positioning issue with the television toss that could cause it to
unfairly fall into pits
- Fixed an exploit where the hip holster could to fire extremely rapidly
- Gave Gatling Gull's melee attack a cooldown (no more cheesing!)
- The Molotov gun no longer puts out fires
- The Boomerang is no longer usable in empty rooms
v1.04
- Made key acquisition more reliable
- Lowered the difficulty of the Treadnaught (explosive shot now has a
minimum range, homing rocket is slightly slower, adds no longer lead their
shots)
- Added d3d11 support (which may help some players with black screen and map
issues)
- Fixed an issue where enemies could spawn in unreachable locations
- Players can no longer teleport in coop while one player is interacting
with a shrine or NPC
- Players can no longer be set on fire while ethereal
- Increased quality tier of the Fightsabre (less likely to spawn in low
level chests)
- Fixed an issue where collecting an NPC cell key while it was falling into
a pit broke the key
- Fixed an issue where the SMASH tent event could be interrupted by enemy
gunfire
- Fixed an issue where Lost Adventurer progress was not being tracked
correctly
- Fixed an issue where Gunsling King progress was being tracked twice per
success
- Fixed an issue where Great Hall progress notifications were popping up
everytime the Breach loaded
- Starter guns can no longer be used to reveal secret doors (hit VFX is now
the normal wall hit effect)
v1.03
- Added the version number to the title screen
- Small adjustment to early game key balance
- Added a DirectX dependency that may solve black screen issues for some
players
- Added D3D11 support to address pink screen and map issues for some players
- Fixed a rare freeze while generating dungeons
- Meta currency and NPC cell keys will now be auto collected when the player
leaves the room
- Fixed an issue where players could respawn inside walls after falling into
a pit
- Added safety checks to prevent players from dying to poison and fire just
after boss death scenes
- Fixed another issue where players could get stuck in elevators
- Tiger projectiles will no longer break boss death scenes
- Fixed a bug which could cause the Singularity to loop audio forever
- Flying no longer prevents the player from entering the first secret floor
- Fixed an issue where the Wallmonger would get stuck on the dying Cop
- Shield of the Maiden now correctly stops the Beholster's beam
- Fixed an issue where Snitch Bricks would reveal secret rooms which could
not be opened with blanks
- Limited the maximum aim assist value
- Further reduces memory usage in the main menu
- Fixed an issue where some Mac users had a different save location than
intended
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