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挺進地牢v1.07升級檔+DLC+破解補丁

資源類型: 升級補丁
資源語言: 英文原版
運行環境: WinAll
資源大小: 33.7MB
更新時間: 2016-05-02
資源標簽:

挺進地牢v1.07升級檔+DLC+破解補丁是由玩家為一款人氣ARPG游戲《挺進地牢》制作的升級補丁。

該挺進地牢游戲是一款看似不起眼但卻非常富有內涵的作品,該升級補丁也是官方最新推出的輔助補丁,能夠升級和破解游戲各個版本,讓玩家有一個相當不錯的游戲旅程。

【使用說明】

1、解壓縮

2、復制升級補丁到游戲目錄覆蓋

3、運行游戲

【更新說明】

機翻:

V1.07

- 增加了我們的行程PAX東部,Poxcannon激發了新槍

- 收集主用的(秘密字符)大紅大紫現在給1

鎧甲,而不是什么

- 修正了一個地牢發電過程中導致掛起的問題

- 大祭司的墻上子彈將不再產卵的玩家頂

- 同伴將不再拍攝(秘密字符解鎖)

- 玩家可以同時使用Ethereal的環不再需要接觸損傷

形式和鉛皮膚的藥水

- 修正了一個防止槍魂掉落的問題

- Transmogrified敵人現在將正確的貨幣下降

- 修正了一些召喚敵人被放棄貨幣問題

- 修正了一個問題,即跳過時,球員可能會卡在門

門主介紹

- 在飛行員死亡過去現在正確解鎖時間悖論成就

- 鍵盤綁定正在使用的播放器2,以及

- 模仿不再能夠transmogrified

- 增加了第四保存插槽(插槽D)

- 修正了一個問題,即超熱賣觀察和血淋淋的圍巾來互動

暫停游戲為長時間

- 克隆項目將現在老板拉什模式下正常工作

- 修正了涉及炮塔的問題和滾石眼

- 修正了在激怒雞舍可能導致店主罕見的問題

雙方球員被鎖定了積極的房間

V1.06

- 傳送器將不再陷阱的方式產卵(滾動日志或

彈丸陷阱)

- 性能改進為偽造

- 牽頭神acheivement現在可以正確地解鎖超熱賣手表

- 地圖縮放級別將不再重置每層

- 修正了一個可能的敵人的石棺里面產卵

- 修正了一個問題,即尋改性劑會導致genade發射輪

為角度的目標遠

- 胸部和健康皮卡現在在地圖上更具描述性圖標

- 減少混沌Ammolet的質量(將產生更多的時候是低

水平胸口和不經常在黑箱子)

- 推送表到另一個房間將不再導致它成為

無形

- 修正了一個問題與某些敵人的炮彈子彈反映方向

- 修正了殺支柱能夠從發射空白受傷的問題

在相鄰的房間

- 修正了一個電吉他會非???,如果火

你以前的地板上留下了一個放大器

- 在坑死Blizzbulons會當你重新輸入不再重現

房間

- 尋的修飾符將不再允許黑洞槍彈丸

長生不老

- 修正了當完成一個發生錯誤的視覺(最終的秘密

地板)

- 玩家可以不再會停留Trorc的(汽車商人)顯示器上

突破口

- 如果在鍛造獲得的警察將不再立即死亡

- 在鍵盤上選擇槍熱鍵現在只用影響玩家

鍵盤(以COOP)

V1.05

- 制造密室滋生稍微更可預測

- Mac版本現在是一個通用應用程序(32位/ 64位)

- 修正了相關岡瑟崩潰的bug

- 修正了一個罕見的錯誤,涉及電梯和血淋淋的圍巾

- 抹節省插槽的進步將不再再度當擦拭插槽

游戲關閉

- 修正了從防止解鎖人民大會堂成果中的錯誤

正確

- 對話不能再通過彈丸被中斷

- 修正了一個導致下跌控制器輸入或奇數多個問題

振動行為

- 修正了某些情況下,卡住的主可能會損壞

玩家不公平的時刻

- 修正了一個問題,即披著披肩都逃不過當一些

殘留在室無懈可擊的敵人

- 在進入雞舍時Oubliette固定的各種問題

- 修正了電視折騰一個定位的問題,可能會導致其

公平地陷入坑

- 修正了一個漏洞,其中臀部的皮套可以以極快的速度射擊

- 給了加特林鷗的近戰攻擊冷卻時間(沒有更多的cheesing!)

- 莫洛托夫槍不再推出火災

- 飛去不再可用,在空蕩蕩的房間

V1.04

- 取得了重要收購更可靠

- 降低了Treadnaught的難度(爆炸射擊現在有一個

最小范圍,制導火箭稍微慢一些,增加了不再導致它們的

張)

- 增加支持D3D11(這可能幫助一些球員黑屏和地圖

問題)

- 修正了一個可能的敵人無法訪問中產卵地點

- 玩家可以在雞舍不再瞬移當一個玩家互動

與神社或NPC

- 玩家不能再火而空靈的設置

- 在Fightsabre(不太可能在低產卵的質量得到提升層次

平箱)

- 修正了一個問題,即收集,而它落入鼻咽癌細胞的關鍵

一個坑突破的關鍵

- 修正了SMASH10噸事件可能被敵人打斷的問題

炮火

- 修正了一個失落的冒險家的進展沒有被跟蹤的問題

正確地

- 修正了Gunsling王進展被追蹤每兩次的問題

成功

- 修正了人民大會堂進度通知被突然出現的問題

每次突破口裝

- 入門槍不能再用來揭示秘密的門(HIT VFX現

正常打墻效果)

V1.03

- 增加了版本號為標題畫面

- 小調整,早期游戲平衡的關鍵

- 添加了可能會解決一些黑屏問題的DirectX的依賴

玩家

- 增加支持D3D11解決粉絲網與地圖問題的一些球員

- 修正了一個罕見凍結而生成的地下城

- 元貨幣和鼻咽癌細胞鍵現在將自動收集當玩家

離開房間

- 修正了一個玩家可能落入后重生的內壁

一個坑

- 增加了安全檢查,以防止玩家渴望毒藥和火災剛

老板后死亡場景

- 修正了另一個問題,即球員可能被困在電梯

泰格 - 彈丸不再消除老板的死亡場景

- 修正了一個導致奇異循環永遠音頻錯誤

- 飛行不再阻止玩家進入第一個秘密樓

- 修正了一個問題,即Wallmonger將卡住的垂死警察

- 少女之盾現在正確停止Beholster的光束

- 修正了一個金色飛賊磚將揭示秘密房間可能

沒有用空格打開

- 限制的最大目的是協助值

- 進一步減少了在主菜單中的內存使用情況

- 修正了一個問題,即一些Mac用戶有不同的保存位置比

原文:

v1.07

- Added a new gun inspired by our trip to PAX East, the Poxcannon

- Collecting Master Rounds with the (secret character) now gives 1

armor instead of nothing

- Fixed an issue which could cause hangs during dungeon generation

- The High Priest's wall bullets will no longer spawn on top of players

- Companions will no longer shoot (secret character unlock)

- Players can no longer take contact damage while using the Ring of Ethereal

Form and Potion of Lead Skin

- Fixed an issue which could prevent the Gun Soul from dropping

- Transmogrified enemies will now correctly drop currency

- Fixed an issue where some summoned enemies were dropping currency

- Fixed an issue where players could get stuck in the door when skipping the

Door Lord intro

- Dying in the Pilot's past now properly unlocks the Time Paradox achievement

- Keyboard bindings are now use for Player 2 as well

- Mimics can no longer be transmogrified

- Added a fourth save slot (Slot D)

- Fixed an issue where the Super Hot Watch and the Bloody Scarf interacted to

pause the game for long periods of time

- The Clone item will now work properly in Boss Rush mode

- Fixed an issue involving turrets and the Rolling Eye

- Fixed a rare issue where angering the shopkeeper in coop could result in

both players being locked out of an active room

v1.06

- Teleporters will no longer spawn in the way of traps (rolling logs or

projectile traps)

- Performance improvements for the Forge

- The Lead God acheivement now correctly unlocks the Super Hot Watch

- Map zoom level will no longer reset each floor

- Fixed an issue where enemies could spawn inside of sarcophagi

- Fixed a problem where homing modifiers would cause genade launcher rounds

to angle away from targets

- Chests and health pickups now have more descriptive icons on the map

- Decreased the quality of the Chaos Ammolet (will spawn more often in lower

level chests and less often in black chests)

- Pushing a table into another room will no longer cause it to become

invisible

- Fixed an issue with reflected bullet directions for some enemy projectiles

- Fixed an issue where the Kill Pillars could be injured from blanks fired

in adjacent rooms

- Fixed an issue where the electric guitar would fire extremely quickly if

you left an amp on the previous floor

- Blizzbulons that die in pits will no longer reappear when you reenter the

room

- Homing modifiers will no longer allow the Black Hole Gun projectiles to

live forever

- Fixed a visual bug that occurs when completing (final secret

floor)

- Players can no longer get stuck on Trorc's (truck merchant's) display in

the Breach

- The cop will no longer immediately die if acquired in the Forge

- Gun selection hotkeys on the keyboard now only affect the player using the

keyboard (in coop)

v1.05

- Made secret room spawns slightly more predictable

- The Mac version is now a Universal App (32-bit/64-bit)

- Fixed a crash bug related to Gunther

- Fixed a rare bug involving elevators and the Bloody Scarf

- Wiping a save slot's progress will no longer wipe the slot once again when

the game closes

- Fixed a bug which prevented the Great Hall achievement from unlocking

properly

- Conversations can no longer be interrupted by projectiles

- Fixed more issues which could cause dropped controller inputs or odd

vibration behavior

- Fixed some cases where the Lord of the Jammed could cause damage to the

player in unfair moments

- Fixed an issue where the caped wouldn't escape when some

invulnerable enemies remaining in the room

- Fixed various issues when entering the Oubliette in coop

- Fixed a positioning issue with the television toss that could cause it to

unfairly fall into pits

- Fixed an exploit where the hip holster could to fire extremely rapidly

- Gave Gatling Gull's melee attack a cooldown (no more cheesing!)

- The Molotov gun no longer puts out fires

- The Boomerang is no longer usable in empty rooms

v1.04

- Made key acquisition more reliable

- Lowered the difficulty of the Treadnaught (explosive shot now has a

minimum range, homing rocket is slightly slower, adds no longer lead their

shots)

- Added d3d11 support (which may help some players with black screen and map

issues)

- Fixed an issue where enemies could spawn in unreachable locations

- Players can no longer teleport in coop while one player is interacting

with a shrine or NPC

- Players can no longer be set on fire while ethereal

- Increased quality tier of the Fightsabre (less likely to spawn in low

level chests)

- Fixed an issue where collecting an NPC cell key while it was falling into

a pit broke the key

- Fixed an issue where the SMASH tent event could be interrupted by enemy

gunfire

- Fixed an issue where Lost Adventurer progress was not being tracked

correctly

- Fixed an issue where Gunsling King progress was being tracked twice per

success

- Fixed an issue where Great Hall progress notifications were popping up

everytime the Breach loaded

- Starter guns can no longer be used to reveal secret doors (hit VFX is now

the normal wall hit effect)

v1.03

- Added the version number to the title screen

- Small adjustment to early game key balance

- Added a DirectX dependency that may solve black screen issues for some

players

- Added D3D11 support to address pink screen and map issues for some players

- Fixed a rare freeze while generating dungeons

- Meta currency and NPC cell keys will now be auto collected when the player

leaves the room

- Fixed an issue where players could respawn inside walls after falling into

a pit

- Added safety checks to prevent players from dying to poison and fire just

after boss death scenes

- Fixed another issue where players could get stuck in elevators

- Tiger projectiles will no longer break boss death scenes

- Fixed a bug which could cause the Singularity to loop audio forever

- Flying no longer prevents the player from entering the first secret floor

- Fixed an issue where the Wallmonger would get stuck on the dying Cop

- Shield of the Maiden now correctly stops the Beholster's beam

- Fixed an issue where Snitch Bricks would reveal secret rooms which could

not be opened with blanks

- Limited the maximum aim assist value

- Further reduces memory usage in the main menu

- Fixed an issue where some Mac users had a different save location than

intended

 

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