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仇恨25號(hào)升級(jí)檔+破解補(bǔ)丁

資源類(lèi)型: 升級(jí)補(bǔ)丁
資源語(yǔ)言: 英文原版
運(yùn)行環(huán)境: WinAll
資源大小: 24.4MB
更新時(shí)間: 2016-04-27
資源標(biāo)簽:

仇恨25號(hào)升級(jí)檔+破解補(bǔ)丁是玩家針對(duì)Destructive Creation制作發(fā)行的一款射擊類(lèi)游戲《仇恨(Hatred)》的升級(jí)補(bǔ)丁。

該仇恨是一款非常有挑戰(zhàn)性的第三人稱(chēng)射擊游戲,該25號(hào)升級(jí)補(bǔ)丁的推出能帶給玩家?guī)?lái)游戲數(shù)據(jù)的修改,主要添加了相當(dāng)好玩性的內(nèi)容,讓玩家有一個(gè)愉悅的游戲旅程!

【使用說(shuō)明】

1、解壓縮

2、復(fù)制Update文件夾下的升級(jí)補(bǔ)丁到游戲目錄覆蓋

3、復(fù)制Crack文件夾下的破解補(bǔ)丁到游戲目錄覆蓋

4、運(yùn)行游戲

需要至少先升級(jí)22號(hào)升級(jí)檔

【更新說(shuō)明(機(jī)翻)】

補(bǔ)丁編號(hào)5

-修正了一些崩潰

改進(jìn)的性能在AMD處理器中的心跳/閃光彈效果

-縮小范圍的士兵為了防止射擊屏幕外的

因?yàn)槲覀冊(cè)诩尤脒@個(gè)補(bǔ)丁的新選項(xiàng)噸,我們決定向你解釋這些。我讓自己的報(bào)價(jià)UE4文檔的部分。

游戲標(biāo)簽:

十字規(guī)模增加第三選項(xiàng)修改準(zhǔn)星所以你有更多的方式去玩它,讓它更明顯。改變圖標(biāo),顏色和規(guī)模肯定會(huì)幫助你適應(yīng)你的需求。

先進(jìn)的圖形選項(xiàng)卡:

在較低的設(shè)置,削減了某些對(duì)象和作用是更昂貴的詳細(xì)模式。

鏡頭光暈-質(zhì)量控制。當(dāng)設(shè)置為低效果不使用和關(guān)閉。”鏡頭光暈效果是一種基于圖像技術(shù),模擬光在觀(guān)看明亮的物體由于在相機(jī)鏡頭缺陷的散射。”

上下設(shè)置貼花貼花世界中存在短。貼花主要血在地板和墻壁的效果,射擊孔和地面爆炸。

破壞系統(tǒng)低你可以摧毀只有很少的物理網(wǎng)格影響游戲。在它使用的所有物理我們?cè)试S。有助于主要當(dāng)你摧毀城市的一半,它開(kāi)始慢。

幀速率上限-我們已經(jīng)收到許多要求的幾個(gè)特點(diǎn),這是其中之一。帽的幀速率為指定的值。記住,如果你有垂直同步啟用你的刷新率低于上限要求,垂直同步將主導(dǎo)設(shè)置。

屏幕比例-技術(shù),可以用來(lái)提高性能或提高視覺(jué)質(zhì)量。默認(rèn)值是100。數(shù)指定什么%應(yīng)現(xiàn)場(chǎng)實(shí)際渲染引擎內(nèi)的。后來(lái)擴(kuò)展到實(shí)際的分辨率設(shè)置。選擇分辨率1920X1080 50%意味著將場(chǎng)景渲染960x540然后放大。看起來(lái)會(huì)更糟,可能你的配置更好的作品,值得一看。如果設(shè)置為200,在我的例子中,這意味著實(shí)際渲染分辨率3840x2160然后將縮小,從而導(dǎo)致更好的看。400(最大值)需要非常非常高端的GPU運(yùn)行在任何像樣的框架。我們決定將它作為一個(gè)可能的優(yōu)化,但由于同一變量可以提高質(zhì)量,你也可以用它玩。將大量工作的非常高質(zhì)量的屏幕;)

垂直同步-有這個(gè)設(shè)置的問(wèn)題,我們修復(fù)那些我們能找到的,讓我們知道它是否仍然存在問(wèn)題的原因。如果是這樣,那么我們可以深入挖掘附加dxdiag。

環(huán)境閉塞”的效果,接近光的衰減,由于閉塞。“我們注意到,這是一個(gè)巨大的影響,導(dǎo)致ATI卡的性能下降,所以在這里你可以嘗試。

實(shí)時(shí)動(dòng)態(tài)全局光照明,間接照明技術(shù)。這種模擬太陽(yáng)光其實(shí)是反射的表面和穿過(guò)打開(kāi)的門(mén),通過(guò)窗戶(hù)等。在一些地方,改變時(shí)禁用此效果會(huì)不明顯(室外),但我們的場(chǎng)景照明很大一部分取決于影響(因?yàn)槟憧梢源輾械牡貓D,光有相應(yīng)更新)。我們?cè)试S你禁用它,以提高性能。它是沉重的所有配置,但對(duì)ATI / AMD的設(shè)置高度。

膠片顆粒-允許您禁用相機(jī)上的電影膠片顆粒效果。你的要求,所以在這里你得到它。

色差-效應(yīng)”,模擬現(xiàn)實(shí)世界中的相機(jī)鏡頭的色彩變化。的效果是最明顯的靠近圖像邊緣。“有擺脫它的幾個(gè)要求,所以現(xiàn)在你可以簡(jiǎn)單地把它關(guān)掉。

我們認(rèn)識(shí)到,解決關(guān)閉選項(xiàng),如果使用ATI卡是遠(yuǎn)遠(yuǎn)不夠理想,至少可以說(shuō),但我們可以在這么短的時(shí)間。你可以切換1個(gè)選項(xiàng),讓FPS提高足夠大使用它沒(méi)有問(wèn)題。你的選擇。我們將繼續(xù)挖掘,但不能做任何承諾我們是否發(fā)現(xiàn)或不。

如果你找到這些設(shè)置相關(guān)的一些新的問(wèn)題,不要猶豫,寫(xiě)在這里或聯(lián)系我們。我們會(huì)讀;)

補(bǔ)丁編號(hào)4

注:

新的設(shè)置不翻譯,我們會(huì)更新他們的未來(lái)。

固定的一些報(bào)道崩潰。

在3補(bǔ)丁之前禁用的調(diào)音臺(tái)現(xiàn)在啟用。

我們?nèi)栽谡{(diào)查什么是比賽的問(wèn)題,當(dāng)玩家受到閃光彈,具有較低的健康或會(huì)談后執(zhí)行

更新驅(qū)動(dòng)程序沒(méi)有解決問(wèn)題。從收集到的數(shù)據(jù)到目前為止,我可以告訴你,它就是AMD處理器相關(guān):

a10-5757m APU AMD的Radeon HD圖形(TM)(4個(gè)CPU),~ 2.5GHz

AMD Athlon(TM)X4 750K四核處理器(4個(gè)CPU),~ 3.4GHz

AMD的FX(TM)4100四核處理器(4個(gè)CPU),~ 3.6GHz

fx-8320e AMD八核心處理器(8個(gè)CPU),~ 3.2GHz

AMD的FX(TM)8350八核心處理器(8個(gè)CPU),~ 4.0ghz

AMD的FX(TM)8120八核心處理器(8個(gè)CPU),~ 3.1GHz

作為一個(gè)臨時(shí)的解決方案,我們已經(jīng)準(zhǔn)備了一個(gè)新的命令行開(kāi)關(guān):

- disablesoundmixers

- disablereverbeffect

如果你想使用它們:

1)在你的Steam游戲庫(kù)中找到的仇恨

2)單擊人民幣開(kāi)放的特性

3)在“常規(guī)”選項(xiàng)卡上,單擊“設(shè)置啟動(dòng)選項(xiàng)……”

4)粘貼有:- disablesoundmixers - disablereverbeffect

讓我們知道,如果這種修復(fù)游戲中描述的情況,口吃。

調(diào)整在非常高的分辨率縮放(21:9)或非常低的分辨率(640x480)在游戲信息(提貨通知,重生點(diǎn)通知等)

-克勞奇開(kāi)發(fā)應(yīng)該是固定的;)

補(bǔ)丁編號(hào)3

-完全禁用聲音混合器,閃光彈,執(zhí)行或低健康談完后不應(yīng)影響性能了,這將在未來(lái)啟用時(shí),我們將收集足夠的數(shù)據(jù)來(lái)妥善解決它。

-改進(jìn)的性能如果破壞的細(xì)節(jié)設(shè)置為低。

-修正了一些崩潰。

固定的UI方面比問(wèn)題與HUD和重生點(diǎn)獲得的消息,除了菜單車(chē)教程,拾取物品信息。

我們將在不久的將來(lái)與UI縮放問(wèn)題休息。

固定在側(cè)任務(wù)“炸毀雕像”6級(jí)陸軍基地可能不是問(wèn)題。完成破壞設(shè)置為低。

固定與還原在游戲開(kāi)始陰影設(shè)置是否設(shè)置低一些的問(wèn)題。

-時(shí)間試驗(yàn)成果應(yīng)固定。

-修正了一些小lockits錯(cuò)別字(GE,它)。

注:

如果游戲是不斷崩潰時(shí)不顯示直流標(biāo)志電影或在直流標(biāo)志結(jié)束,嘗試刪除:

“您的Steam安裝目錄\ SteamApps\通用\仇恨\仇恨\內(nèi)容\電影\ default_startup MP4。”

AMD / ATI問(wèn)題->快。

更新說(shuō)明:

Patch nr. 5

- fixed some reported crashes

- improved performance on AMD processors during heartbeat/flashbang effects

- reduced range for soldiers in order to prevent them from shooting outside of the screen

Since we're adding tons of new options in this patch, we've decided to explain what these are. I've allowed myself to quote UE4 documentation on some of those.

Gameplay tab:

Crosshair scale - added 3rd option that modifies the crosshair so you have more ways to play with it to make it more visible. Changing the icon, color and scale will most certainly help you fit it to your needs.

Advanced Graphics tab:

Detail Mode - On lower settings cuts out certain objects and effects that are more expensive.

Lens Flares - Controls the quality. When set to LOW the effect is not used and turned off. "The Lens Flare effect is an image-based technique that simulates the scattering of light when viewing bright objects due to imperfections in camera lenses."

Decals - On lower settings decals exist in the world shorter. Decals are mainly blood effects on floors and walls, gunshot holes and explosions on ground.

Destruction system - On LOW you can destroy only few physics meshes that affect the gameplay. On high it uses all the physics we allow. Helps mainly when you destroy half the city and it starts going slower and slower.

Frame rate cap - we've received many requests about several features, this is one of them. Caps the frame rate to the value specified. Keep in mind that if you have VSync enabled and your refresh rate is lower than the cap requested, VSync will dominate the setting.

Screen percentage - a technique that can be used both to improve performance or increase the visual quality. Default is 100. The number specifies at what % should the scene be actually rendered within the engine. Afterwards it is scaled to the actual resolution that you set. Choosing 50% with resolution 1920x1080 means that the scene will be rendered at 960x540 and then upscaled. Will look worse, might work better for your configuration, worth checking. If set to 200 in my example, it means that the actual render resolution will be 3840x2160 and then scaled down resulting in much better looks. 400 (maximum) requires very very high end GPU to run at any decent frame. We've decided to add it as a possible optimization, but since the very same variable can improve quality, you can play with it as well. Will work great for very high quality screens ;)

V-Sync - there were issues with this settings, we've fixed those we could find, let us know if it still causes problems. If so, attach dxdiag so we can dig deeper.

Ambient Occlusion - "effect that approximates the attenuation of light due to occlusion." We're noticed that this is one of the effects that causes massive ATI cards performance drops, so here it is for you to try.

Global Illumination - real-time, dynamic indirect lighting technique. This simulates the sun light actually bouncing off surfaces and coming through the opened doors, through windows and so on. In some places the change when disabling this effect will be barely noticeable (outdoors), but huge part of our scene lighting depends on that effect (since you can destroy all the map, the light has to update accordingly). We're allowing you to disable it to improve performance. It is heavy on all configurations, but to a higher degree on ATI/AMD setups.

Film grain - allows you to disable the movie film grain effect on the camera. You requested it, so here you got it.

Chromatic aberration - "effect that simulates the color shifts in real-world camera lenses. The effect is mostly noticeable near the edges of the image." There were several requests to get rid of it, so now you can simply turn it off.

We do realize that solution 'turn off option X if using ATI card' is far from ideal to say the least, but that is what we can do in such a short amount of time. You may switch 1 option off and get FPS boost big enough to play it with no issues. Your choice. We'll keep digging, but can't make any promises whether we find something or not.

If you find some new issues related to these settings do not hesitate to write about it here or contact us. We'll read ;)

Patch nr. 4

Note:

- new settings aren't translated, We will update them in the future.

- Fixed some of the reported crashes.

- Previously disabled sound mixers in patch 3 are now enabled.

We are still investigating what is the problem with the game when the player gets hit by flashbang, has low health or talks after execution

Updating drivers didn't solve the problem. From the data gathered so far, I can tell that it is somehow related to AMD processors:

AMD A10-5757M APU with Radeon(tm) HD Graphics (4 CPUs), ~2.5GHz

AMD Athlon(tm) X4 750K Quad Core Processor (4 CPUs), ~3.4GHz

AMD FX(tm)-4100 Quad-Core Processor (4 CPUs), ~3.6GHz

AMD FX-8320E Eight-Core Processor (8 CPUs), ~3.2GHz

AMD FX(tm)-8350 Eight-Core Processor (8 CPUs), ~4.0GHz

AMD FX(tm)-8120 Eight-Core Processor (8 CPUs), ~3.1GHz

And as a temporary workaround We've prepared another command-line switches:

- DISABLESOUNDMIXERS

- DISABLEREVERBEFFECT

If You want to use them:

1) Find Hatred in your the Steam game library

2) Click RMB and open properties

3) In the General tab, click on "SET LAUNCH OPTIONS..."

4) Paste there: -DISABLESOUNDMIXERS -DISABLEREVERBEFFECT

Let us know if this fixes game stuttering during described situations.

- Adjusted scaling in very high resolutions (21:9) or very low resolutions(640x480) for in game messages (pick-up notification, respawn point notification etc)

- Crouch exploit should be fixed ;)

Patch nr. 3

- completely disabled sound mixers, flashbang, talking after execution or low health should not affect performance anymore, this will be enabled in the future when We will gather enough data to fix it properly.

- improved performance on if Destruction Details is set to low.

- fixed some crashes.

- fixed UI aspect ratio issues for menu screens with the exception of in game HUD and respawn point acquired message, vehicle tutorials, item pickup message.

We will fix rest of problems with UI scaling in the near future.

- fixed the issue where side quest "Blow up the statue" on level 6 - Army Base could not be. completed with destruction settings set to low.

- fixed some problems with reverting at game start shadow settings if they were settings to low.

- Time Trial achievement should be fixed.

- fixed some minor lockits typos(GE,IT).

Note:

If the game is constantly crashing without displaying DC logo movie or at the end of the DC logo, try delete:

"YOUR STEAM INSTALLATION DIRECTORY\steamapps\common\Hatred\Hatred\Content\Movies\Default_Startup.mp4"

AMD/ATI issues -> soon.

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