七年戰爭(1756-1763) v1.105-3升級檔+破解補丁是玩家[BAT]針對Oliver Keppelmüller制作發行的一款策略戰棋游戲《七年戰爭(The Seven Years War)》制作的升級補丁。
該七年戰爭是一款具有中世紀歐洲風格的軍事戰爭游戲,該v1.105-3升級補丁是專門針對游戲BAT版制作的輔助補丁,能夠升級和破解官方最新版本內容,有需要的同學感覺下載打補??!
1. 解壓縮
2. 安裝Update目錄下的升級補丁到游戲目錄中
3. 復制Crack目錄下的破解補丁到游戲目錄中覆蓋
4. 開始游戲
機翻:
更新版本1.105(3)
4月17日 - 吉寶穆勒
游戲的改進:
- 增加新山地模型運動模式
- 散兵添加備用
修正錯誤:
- 在戰斗中與高傷亡動畫固定崩潰
- 在戰斗中消失固定單位的精靈
- 單位現在好了搜索他們的撤退路線,防止涌入敵方單位
- 改進瞄準敵人在戰斗中,有時在敵人的范圍不能在發射
- 固定的騎兵部隊有不協調的訂單不斷移動的
- 前進/后退的命令停下路障建設
- 彈藥范圍現在被正確地取決于所選擇的彈藥型
- 精靈死去固定凍結
- 路易斯堡壤土資源已被替換以訪問
- 現在的艦隊遷回正確補給
平衡:
- 改進的戰斗性能
- 重新平衡不協調訂單突然炮兵的士氣下降,如果敵進
- 通過在大約減少戰斗經驗的增長。 30%
- 路障建筑現在已經停止,如果單位是根據滑膛槍火災或在混戰
- 增加了炮兵部隊損失近戰
- 如果單位是在近距離戰斗編隊不能改變
- 增加了方形編隊的現實主義:形成方形需要更多的時間,如果騎兵到達之前完成 - >方被拆散,騎兵撤退
一個utomatically如果打一個正方形
- 減少家鄉增長
- 產品開始減少數量取決于城市規模
其他:
- 近戰單位散射減弱
- 提高團單位選擇 - >移動鼠標標志觀看mouseover-信息,請點擊每個精靈和旗幟選擇
- (自己的和敵人)兩個第一師現在到達的同時戰場,沒有等待自己的軍隊或對手
- 如果在一個新聞條目點擊時,提到的單位選定現在
- 路障建筑現在可以再次按下按鈕,路障被停止
- AI使用前哨戰和列形成更多的時候
- 當宣戰勝利點開始-15,防止直接和談
- 越大的國家,以較小的為更多的歷史準確性人口增加對比
- 奧地利,法國和俄羅斯的軍隊已經在一個新的戰役的開始有所增加
- 普魯士單位的經驗在新的戰役的開始有所增加
- 外交行動加入的最低水平(技術轉讓)
- 當地人的AI行為,多采用對球員
布局:
- 更換彈片和子彈動畫戰斗
- 在戰斗中傷亡減少精靈
- 減少了戰斗省建筑規模
原文:
Update to version 1.105(3)
17 April - keppelmueller
Game enhancements:
- added new mountain models for campaign mode
- added fallback of skirmishers
Fixed bugs:
- fixed crashes related to high casualty animations in battles
- fixed disappearing unit sprites in battles
- units search their retreat path better now, preventing rush into enemy units
- improved aiming at enemy units in battles, sometimes enemies in range could not be fired at
- fixed cavalry units moving constantly with uncoordinated orders on
- advance/fallback orders now stop barricade building
- ammo range is now used correctly depending on the chosen ammunition type
- fixed freezing of dying sprites
- Louisbourg loam resource has been replaced to gain access
- fleets now move back to resupply correctly
Balance:
- improvement of performance of battles
- rebalanced uncoordinated orders for sudden artillery morale drop if enemy advances
- reduced experience growth in battles by approx. 30%
- barricade building is now stopped if unit is under musket fire or in melee
- increased losses of artillery units in close combat
- formations cannot be changed if unit is in close combat
- increased realism of square formations: forming squares take more time, if
cavalry reaches before finished -> square is broken up, cavalry retreats
a utomatically if hitting a square
- reduced native village growth
- reduced starting quantities of products depending on the city size
Others:
- melee unit scattering is reduced
- improved regimental unit selection -> move mouse over flag to watch mouseover-
information, click on each sprite and flag to select
- both first divisions (own and enemy) now reach the battlefield at the same
time, no waiting for the own troops or opponent
- if clicked on a news entry, mentioned units are now selected
- barricade building can now be stopped by pressing the barricade button again
- AI uses skirmish and column formation more often
- when war is declared victory points are starting with -15 to prevent immediate peace negotiations
- increased population contrast of the bigger nations to the smaller ones for more historical accuracy
- armies of Austria, France and Russia have been increased at the start of a new campaign
- experience of Prussian units has been increased at the start of a new campaign
- added minimum levels for diplomatic actions (technology transfer)
- AI behavior of natives is used more against the player
Layout:
- replaced shrapnel and bullet animation in battles
- reduced casualty sprites in battles
- reduced size of battle provincial buildings
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