七年戰爭(1756-1763) v1.104-2升級檔+破解補丁是玩家[BAT]針對Oliver Keppelmüller制作發行的一款策略戰棋游戲《七年戰爭(The Seven Years War)》制作的升級補丁。
該七年戰爭是一款深受玩家喜愛的戰爭游戲,該v1.104-2升級補丁是專門針對游戲BAT版制作的輔助補丁,能夠升級和破解官方最新版本內容,有需要的同學感覺下載打補丁!
1. 解壓縮
2. 安裝Update目錄下的升級補丁到游戲目錄中
3. 復制Crack目錄下的破解補丁到游戲目錄中覆蓋
4. 開始游戲
機翻:
更新版本1.104(2)
游戲的改進:
- 當地部族現在的“花”fireweapons和馬,如果他們攻擊敵人的火車(1.1034)
- 如果添加一個氏族選擇本地范圍(1.1036)
- 降低約敵方單位在戰斗中,如果戰爭迷霧是有效的(1.104)信息
游戲平衡:
- 原生聯盟需要提高的關系(1.1036)
- 增加了海戰損傷(1.104)
- 減少對商家的貨物拾音距離的影響,以支持低成本產品,皮卡沿著一個較大的距離(1.104)
- 人工智能現在不會取消玩家的貿易協定,除非戰爭爆發(1.1041)
- 減少了對科研教學樓的影響(1.1041)
- 降低成本的技術行業/收益(1.1041)
修正錯誤:
- 與選擇空炮臺固定崩潰(1.1031)
- 在一個會話相關的戰斗或運動的多重啟動固定崩潰(1.1031)
- 固定覆蓋在活動中同一個會話啟動第二次戰役后(1.1031)
- 固定的單位,沒有平臺而導致后首次征戰沙場幾乎可攻擊敵方單位(1.1031)
- 修正了圍攻非蓄意開始,如果一個單位結束其最后的航點城市附近,但達到臨時航點(1.1031)
- 固定本地盟友排名(1.1033)
- 固定的交易商提供不和fireweapons馬當地人(1.1033)
- 如果他們沒有,因為戰斗開始移動固定敵團不易受攻擊(1.1034)
- 在范圍現在可以參加戰斗同盟分部(1.1034)
- 在戰斗中火改進線(1.1034)
- 游戲的GUI現在可見的自動保存,如果重新裝入當菜單被打開其中保存(1.1037)
- 固定的開始法國第9師的位置,在北美,開始在英國的地形在“論戰爭前夕”方案(1.1038)
- 刪除一個部門時,同時堡壘概述開式固定崩潰(1.1039)
- 固定的單位轉讓不承認堡壘,如果建筑物前面刪除(1.1039)
布局:
- 最大游戲分辨率現在由桌面分辨率(最大1920×1080)的限制,這導致了更大的菜單(1.1032)
其他:
- 實施OK按鈕退出競選戰役的最后一戰的統計數據,以防止因戒煙意外點擊(1.1031)
- 在現在也可以競選鍵盤滾動如果選擇的軍隊和艦隊(1.104)
- 里弗斯現在(非常緩慢)差強人意(1.1041)
- 更新手冊,以1.104(土著居民更多細節)
原文:
Update to version 1.104(2)
Game enhancements:
- native clans now "spend" fireweapons and horses if they attack enemy trains (1.1034)
- added native range if a clan is selected (1.1036)
- reduced information about enemy units in battle if fog of war is active (1.104)
Game balance:
- increased necessary relations for native alliances (1.1036)
- increased damage for naval battles (1.104)
- reduced influence of distance on the goods pickup by merchants to support pickup of low cost products along a larger distance (1.104)
- AI now does not cancel player's trade agreements unless war erupts (1.1041)
- reduced influence of educational buildings on research (1.1041)
- reduced cost/earnings of technology trades (1.1041)
Fixed bugs:
- fixed crashes related to choosing empty forts (1.1031)
- fixed crashes related to multiple start of battles or campaigns in one session (1.1031)
- fixed overlay in campaigns after starting second campaign in same session (1.1031)
- fixed units with no platform which led to hardly attackable enemy units after first campaign battle (1.1031)
- fixed non intentional start of a siege if a unit ends its final waypoint near the city but reaches interim waypoint (1.1031)
- fixed native ally ranking (1.1033)
- fixed traders not delivering fireweapons and horses to natives (1.1033)
- fixed enemy regiments not attackable if they have not moved since the start of the battle (1.1034)
- allied divisions in range can now participate in battles (1.1034)
- improved line of fire in battles (1.1034)
- game gui is now visible if autosave was reloaded which was saved when a menu was open (1.1037)
- fixed starting position of French 9th Division in North America, starting in British terrain in "On the eve of war" scenario (1.1038)
- fixed crash when deleting a division while fort overview is open (1.1039)
- fixed not recognized forts for unit transfers if buildings were earlier deleted (1.1039)
Layout:
- maximum game resolution is now limited by the desktop resolution (max 1920x1080), this led to larger menus (1.1032)
Others:
- implemented ok button to quit final battle statistics of campaign battles to prevent quitting due to accidental clicks (1.1031)
- keyboard scrolls in campaign now also possible if armies and fleets are selected (1.104)
- rivers are now (very slowly) passable (1.1041)
- updated manual to 1.104 (more details on natives)
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